![]() ![]() (If you are fighting troops of lower ages then rogues die just as easily as the lower age troops). Then, there are the times that we’re trying to complete a set. Other times we need to upgrade a certain building. Until I've evaluated what is happening with the AI then I don't want to comment on Rogues used offensively but in defence a few of them definitely make the battle slightly harder IF you are fighting troops of the same age. GvG Basics Set Buildings: Worth It or Worthless Sometimes for events we are trying to get a special building. The fight was definitely more interesting and I took more casualties than normal but I'm not sure if that was due to the Rogues or recent improvements to the AI (or both). ![]() The enemy field guns (damaged and transformed rogues) then ignored my damaged (and closer) Grenadier and proceeded to kill off the damaged and one undamaged Field Gun. I killed the Jaegers, heavily damaged the Field Guns and then put a shot into each Rogue (transforming them into Field Guns). Jaims remains the most curious of these to me as it's a really-old world with a decent total population. I killed the musketeer and heavily damaged the Jaeger on the first round (the rogues were only half way across the board), the next round one Jaeger moved to attack my Grenadier (as expected) and the other ignored my Grenadier and attacked a Field Gun (unexpected) and the rogues moved forward again (still out of range). With a few worlds still missing, it seems Dunarsund wins the 'most casual' award, while Dilmun, Jaims, and Angkor had the 1 put in a notably higher effort than your average server. The most recent time I fought against Rogues was a fight against 3 Rogues, 2 Jaeger infantry, 1 Musketeer and 2 Field Guns and that player has a defensive boost GB at 80% and I was trying to compete in the CA tower. ![]()
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